Description

The project is in early development stage

Sticker Clicker is a cute idle clicker game centered around defeating and collecting sticker monsters  that are invading our world.

Currently, I am focusing on developing the core loop. If you have any suggestions or feedback, please feel free to leave a comment! 😊


Features

  • Sidekicks that will fight alongside you until the bitter end, with upgradeable abilities.
  • Upgradable player skills to enhance your capabilities
  • Achievement system to track your progress and accomplishments
  • Save functionality and offline progress

In Plans:

  • Unique Bosses: Each boss encounter will offer distinct gameplay challenges and strategic depth
  • Collectible stickers to aid you in your daily endeavors
  • Idle missions designed for your stickers.
  • More skills and upgrades will be available for them. Players will need to optimize their strategy since only 5 skill slots will be accessible
  • Special and potent upgrades for existing content, including a special meta currency
  • Stylistic enhancements and thematic improvements
  • Filling  game with content
  • --place for your suggestion--
StatusPrototype
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(2 total ratings)
AuthorBogurodzica
GenreSimulation
Made withUnity
Tags2D, Clicker, Cute, Idle, idle-clicker

Development log

Comments

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Is this AI generated art?

fun idea wish it was either clearly stated the art was ai or the art wasn't ai

Awesome work!

I think i reached the end, the Lv. 60 boss is way to strong :D

Thank you! I'm glad you like it. 

By the way, you reached a very high stage! :O Congratz! I am open to any feedback, especially negative.

At the moment, it's just a bare prototype with limited content. If you enjoy the game, stay tuned for the next updates! :D

(1 edit)
There is a way to abuse the offline progress with spaming mouse click on resume and also spaming the windows key to trigger the offline progress. There you can farm kills within milliseconds. You should consider recalculate this.

Hi! 

Thanks for the feedback.
I'll definitely reconsider this and make a little tweak.

Before that you can farm as much as you want :D

Great game  the art couldnt be prettier

(+1)

Thank you!
In the next update, in addition to many fixes, I plan to add more monsters and stages.

Fun game, but there's a few problems. Here are the ones I noticed :

- If you close the window and then come back, all the Power and Critical Chance you bought are back to zero. It doesn't take too long to buy those back, still it's annoying.

- If you die while fighting a boss, there's a very long error message and you need to reload. Most of your progress is saved but I guess it shouldn't be that way.

- As Deusued said, there's a problem in full screen. It's easy to get around ; I only open the Unity WebGL Player on my browser and then I zoom out until I see the full game window. Still I'm not sure many people do that and can enjoy the game.

Hello!

Thank you for your feedback and for submitting the issues.

  1. I forgot to add player upgrades to the save class. This slipped my mind because I'm currently focused on enhancing player upgrades, adding more features, and making them more efficient and worthwhile.
  2. Yes, it's quite annoying. I'll address that promptly. Thanks again for bringing it to my attention.
  3. When it comes to Unity WebGL in fullscreen mode, I'll need to consider how to handle that properly.

Have a great day/game!

man full screen does not do what you think it might.  i get using the form factor, but.. maybe look into it here on itch.

oVBByp1.gif (1916×995) (imgur.com)

Hi there!
Thanks for your comment.
Do you mean that the game at the start is in too large window, or that fullscreen completely messes up the game layout?

Okay. You have posted a gif. It took a while for me to realize that. Yeah, thanks for the info, I'll think about how to handle that.